OmniHuman 2.0: Audio-Driven AI Video Generator

Upload one image and an audio track, add a prompt if you want, and this lip sync video generator returns a 720p avatar video up to 5 minutes long. Start with 20 free credits.

OmniHuman 2.0 Studio

One image, your audio, and the performance you have in mind.

JPG, PNG or WebP · up to 30 MB

Audio cut

WAV, MP3 or M4A · up to 15 MB · 4–300 seconds

Estimated cost2 credits / second

Billed per second, rounded up. The server checks your audio’s actual duration.

Example preview

Paris Street Fashion Ad

Prompt

Keep original composition, character positions, outdoor café scene, table layout…

Input image for Paris Street Fashion Ad
Input image

Input audio

What is OmniHuman 2.0?

An audio-driven digital human model from ByteDance that turns one image and one audio track into a speaking, singing or acting video.

OmniHuman 2.0 is an audio-driven digital human generation model from ByteDance, offered through BytePlus. Provide one image, one audio track and an optional prompt to generate a 720p digital human video up to 5 minutes long.

Compared with OmniHuman 1.5, it extends the maximum length per generation from 30 to 300 seconds and, BytePlus says, improves long-duration character consistency, motion expressiveness and visual quality. It also understands what the audio says, so the character can act on it.

Most general-purpose video models start from text or visuals and use audio only as a reference. OmniHuman 2.0 works the other way round: the audio shapes the performance, including lip movements, intonation and emotion.

That makes it an AI avatar video generator and AI lip sync video generator for full-length music videos, marketing presentations, educational explainers, virtual IP, motion comics and product introductions. Some people search for it as OmniHuman V2 or OmniHuman 2.0 AI.

OmniHuman 2.0 Key Features

Six things this audio-driven model does that a plain lip-sync tool does not.

Audio Comprehension

The character understands what the audio says and acts on it. If the audio mentions taking a blue pill, the character can show the pill. The meaning of the audio, not only its sound, drives the performance.

Prompt Control

Direct the scene like a video model. Chain several actions, such as walking forward, talking with hands on hips, then turning to watch an explosion. Prompts also control the camera and background.

Emotional Performance

OmniHuman 2.0 recognizes the emotion in your audio and lines and performs it, with the strongest results in dialogue scenes. OmniHuman lip sync follows the original audio: lip movements, intonation and emotion.

Up to 5 Minutes in One Run

One generation can reach 300 seconds, enough for a full song, a course segment or a podcast clip, with less stitching. BytePlus says 2.0 improves long-duration character consistency compared with 1.5.

Multi-Person Scenes

Choose which person in the frame speaks. The other characters keep natural movements instead of standing still, so a conversation or group shot works from one image.

Animals, Pixel Art and Cartoons

Your OmniHuman 2.0 avatar can be a cat, a dog, a pixel-style chick or an anime character, so the OmniHuman AI avatar is not limited to photos of people.

What Can You Create With OmniHuman 2.0?

Explore four creative directions for OmniHuman 2.0, from film and music to imaginative personal content.

Film, Television, and Short Video Production

Create character dialogue for short dramas, creative advertising, documentary narration and brand stories with expressive acting and varied camera work.

Fantasy Vlog Production

Combine a realistic selfie-video style with imaginative scenes, from time-travel interviews to animal-led vlogs and fictional documentaries.

AI MV and Music Content

Turn music into performances with rhythm-driven actions, emotional expression and dynamic camera movement for music videos and musical scenes.

UGC Creative Content

Make personal creative videos with cartoon characters, pets, pixel art and virtual avatars. Use prompts to add actions and enrich the scene.

OmniHuman 2.0 Video Examples

Explore OmniHuman 2.0 video examples across live-action scenes, fantasy characters, music and more. Open each example to see its input image, audio and original prompt.

Live-Action Storytelling and Commercial Content

2 examples

Paris Street Fashion Ad

Inputs

Input image for the OmniHuman 2.0 Paris Street Fashion Ad example
Input image · Open full size

Natural Conversation at an Outdoor Café

Inputs

Input image for the OmniHuman 2.0 Natural Conversation at an Outdoor Café example
Input image · Open full size

Fantasy, Animals, and Complex Scenes

2 examples

Dark Fantasy Wizard Narrative

Inputs

Input image for the OmniHuman 2.0 Dark Fantasy Wizard Narrative example
Input image · Open full size

3D Raccoon Character Performance

Inputs

Input image for the OmniHuman 2.0 3D Raccoon Character Performance example
Input image · Open full size
Show all 10 examplesShow fewer examples

Cinematic Characters and Dynamic Performances

2 examples

Emotional Singing in a City at Night

Inputs

Input image for the OmniHuman 2.0 Emotional Singing in a City at Night example
Input image · Open full size

Dynamic Running Performance in the Countryside

Inputs

Input image for the OmniHuman 2.0 Dynamic Running Performance in the Countryside example
Input image · Open full size

Anime Characters and IP Content

2 examples

Anime Character Presentation in Snow

Inputs

Input image for the OmniHuman 2.0 Anime Character Presentation in Snow example
Input image · Open full size

Anime Boy Presentation on a Blue Background A

Inputs

Input image for the OmniHuman 2.0 Anime Boy Presentation on a Blue Background A example
Input image · Open full size

Music and Podcasts

2 examples

Anime character singing

Inputs

Input image for the OmniHuman 2.0 Anime character singing example
Input image · Open full size

Podcast Studio Presentation

Inputs

Input image for the OmniHuman 2.0 Podcast Studio Presentation example
Input image · Open full size

Who is OmniHuman 2.0 Built For?

OmniHuman 2.0 puts a talking or singing character on screen without a camera crew.

For marketing and e-commerce teams

Make presentations and product introductions with a consistent presenter. Change the audio and the prompt for each product or ad variant, keep the same face, and test a new version the same day.

For film, short-drama and video creators

Shoot character dialogue, documentary narration and brand stories with prompts that control action and camera. Short-video creators can post pets, cartoons and virtual avatars without filming themselves.

For musicians and music-video makers

Upload a full song and one image of the artist or a character. OmniHuman 2.0 matches rhythm and emotion, and prompts add camera moves for a stronger music-video feel.

For educators and podcasters

Turn a course segment, explainer or podcast episode into a video with a presenter. One generation reaches 5 minutes, so long audio needs less stitching.

What Changed From OmniHuman 1.5 to OmniHuman 2.0?

A quick look at the two latest OmniHuman versions, using only what each source publishes.

OmniHuman 1.5OmniHuman 2.0
InputOne image and audioOne image, audio, optional prompt
Max length per generation30 seconds300 seconds
ResolutionNot published720p
Prompt, camera and character movementLimited, per BytePlusPrompts control actions, camera and background
Other changes BytePlus lists—Long-duration character consistency, motion expressiveness, visual quality
Technical write-upResearch paper (arXiv 2508.19209)Not published separately; BytePlus links to the 1.5 paper
Where to run itBytePlus, fal.ai, Replicate, ElevenLabs, Kie.aiBytePlus API, and this site

OmniHuman 2.0 raises the maximum length per generation from 30 to 300 seconds. According to BytePlus, it also improves long-duration character consistency, motion expressiveness and visual quality, and adds prompt control over action, camera and background.

OmniHuman 1.5 is ahead on openness: it has a public research paper, and more providers offer it. We have not run a head-to-head test, and no public benchmark compares the two.

Pick OmniHuman 2.0 for long clips and prompt control. Pick 1.5 for its published method or a provider you already use. Read the full OmniHuman 2.0 vs OmniHuman 1.5 comparison.

Compare OmniHuman 2.0 and 1.5 examples

How To Make a Video With OmniHuman 2.0

Three steps from one image and one audio file to a downloadable OmniHuman 2.0 video.

  1. Upload one image and one audio file. Use an image under 30 MB and a WAV, MP3 or M4A file of 4 to 300 seconds. OmniHuman 2.0 image to video starts here: you can make an image lip sync to any recording.
  2. Write a prompt (optional). Describe an action, an object or a camera move in Chinese, English, Japanese, Korean, Mexican Spanish or Indonesian. Skip this step to let the audio lead. See the OmniHuman 2.0 prompt guide for examples.
  3. Generate and download. Press Generate, then download the finished 720p clip, up to 5 minutes long. The cost is shown before you confirm. For tips, read how to use OmniHuman 2.0 in our guide.

Read the OmniHuman prompt guide

How Much Does OmniHuman 2.0 Cost?

You pay in credits: 2 credits for each second of 720p video, and 20 free credits to start.

Billing schedule

A fresh credit balance each month for ongoing video creation.

Monthly plans

Monthly plan

Starter

Start with short clips and explore your ideas.

$29.90/ month

170 credits

About 8 short videos

About 85 seconds: 8 × 10-second or 2 × 30-second clips

Based on 10-second clips at 720p. Longer videos use more credits.

  • 720p, up to 5 minutes per video
  • WAV, MP3 or M4A audio upload
  • Prompt control for actions, camera, background
  • Multi-person, pet, cartoon and pixel characters
  • Auto-renews monthly; cancel any time
  • Failed videos refunded; credits never expire

Monthly plan

Enterprise

A larger credit balance for more video production.

$199.90/ month

2,500 credits

About 125 short videos

About 1,250 seconds: 125 × 10-second or 41 × 30-second clips

Based on 10-second clips at 720p. Longer videos use more credits.

  • 720p, up to 5 minutes per video
  • WAV, MP3 or M4A audio upload
  • Prompt control for actions, camera, background
  • Multi-person, pet, cartoon and pixel characters
  • Auto-renews monthly; cancel any time
  • Failed videos refunded; credits never expire

A 10-second OmniHuman 2.0 clip costs 20 credits, so the 20 free credits cover one 10-second video. A 60-second OmniHuman 2.0 clip costs 120 credits. The shortest audio you can use is 4 seconds, which costs 8 credits. Check the estimate on the generator before you press Generate. See the full OmniHuman 2.0 pricing page.

OmniHuman 2.0 FAQ

The most common questions about the OmniHuman 2.0 model, answered.

What is OmniHuman 2.0?

OmniHuman 2.0 is an audio-driven digital human generation model from ByteDance. Give it one image, one audio track and an optional prompt, and it generates a 720p video up to 5 minutes long.

The character's lip movements, intonation and emotions follow the audio, and the model can act on what the audio says. Compared with OmniHuman 1.5, it extends the maximum length from 30 to 300 seconds and, BytePlus says, improves long-duration character consistency, motion expressiveness and visual quality.

It suits full-length music videos, marketing presentations, educational explainers, audio-content visualization, virtual IP, motion comics and product introductions. This site is an independent tool built on the model.

How long can an OmniHuman 2.0 video be?

Up to 5 minutes. Audio can run from 4 to 300 seconds, and OmniHuman 2.0 generates up to 300 seconds in a single run, so full songs and course segments need less stitching. Output is 720p.

OmniHuman 1.5 was limited to 30 seconds per generation. Longer runs matter most for character consistency, which BytePlus says improved in 2.0. Test with a short clip first, then run the full length once the result looks right.

What image and audio does OmniHuman 2.0 accept?

OmniHuman 2.0 takes one image and one audio file. Images can be JPEG, PNG or WebP, up to 30 MB, from 300 to 6000 pixels, with a width-to-height ratio from 0.4 to 2.5.

Audio must be WAV, MP3 or M4A, 4 to 300 seconds long and under 15 MB. Songs, speeches, dialogue and narration all work. Use a clear image where the subject is easy to see.

Can OmniHuman 2.0 understand what the audio says?

Yes. OmniHuman 2.0 reads the meaning of the audio and can act on it. If the audio mentions an object, the character can show that object.

Emotion follows the audio too, with the strongest results in dialogue scenes. Add a prompt for more control over actions, camera and background.

Can OmniHuman 2.0 make a singing video?

Yes. Upload a song as the audio and OmniHuman 2.0 performs it, with rhythm-driven actions, emotion matching and natural pauses across music genres.

Add a prompt such as a slow camera zoom if you want the shot to move. Songs let the character use more camera moves and body movement, which gives the video a stronger music-video feel.

Does OmniHuman 2.0 support multiple people in one video?

Yes. OmniHuman 2.0 supports multi-person scenes. You can specify which person in the frame speaks, and the other characters keep natural movements.

Use it for a short dialogue, an interview or a group shot from a single image. Keep every person clearly visible in the image.

Can OmniHuman 2.0 animate pets and cartoon characters?

Yes. OmniHuman 2.0 supports more styles and subjects than people alone, including cats, dogs, cartoon and anime characters, pixel-style chicks and penguins, and virtual avatars.

Add a prompt to supplement elements in the picture, such as an object or a setting, while the audio drives the performance.

How is OmniHuman 2.0 different from a general-purpose video model?

OmniHuman 2.0 is audio-driven: the audio directly shapes the character's performance. General-purpose video models usually start from text or visuals and use audio only as a reference.

OmniHuman 2.0 generates up to 300 seconds in one run, while general-purpose models suit short clips better. They are the better choice for shot variation and scene generation; OmniHuman 2.0 is built for digital human performance, presentations, singing, music videos and education.

Try OmniHuman 2.0 With 20 Free Credits

Upload one image and one audio clip to make your first OmniHuman 2.0 video.

Videos come out at 720p. Only upload images and audio you have the right to use, and do not use anyone's face or voice without their permission.